FFVIII - Walkthrough - 1.7 Meeting Once Again

Items Pet Pals Vol 2, Angelo's Card, 8x Zombie Powder
Save Points Forest Owls Headquarters - near the controls room
Monsters Aboard President's Train
Fake President: Cure* (Boss)
Gerogero: Esuna, Berserk, Double, Zombie (Boss)

Zell and Selphie will awake from their sleep, leaving Squall lying on the ground; you have regained control of your former self. Eventually, the train will arrive at the station. screenshot At Timber Station there is a member of the 'Forest Owls' (The local resistance movement to Galbadian rule who you have come to assist as members of SeeD) who requires the 'password'. Choose the third option (Still, there are owls), and he will show you to the other members.

Inside the train. There is one guy whom will usually vommit at one corner. Your party will stay there for a while. There are two other guys; one of them dressed in blue (Zone), while the other is wearing a yellow cap (Watts). Zone will usually have a stomach-ache and puke at a corner, while Watts is the resistance's intelligence man.

Go up the stairs on the far right. There is a Save Point at the left hand side of the train, so save your game. Now exit from the area and continue to head up and until you reach a highly-polished cabin. Inside the room is the person who we all know, and who Watts and Zone called 'The Princess'. It's Rinoa, the girl who danced with Squall at the graduation ceremony.

She notices Squall and gives him a hug and chats for a while. You can choose a name for Rinoa. Her dog (Angelo) will enter the cabin later and you can name her too. Once she has left the room, head back to the cabin where your party was. Everyone will have a short chit-chat. Next you will be led to a room, which has the diagram of the tunnel. You're planning to attack the President whom is on board on the other train. You will have a sequence of the process showing how the trains are connected.

(The mission is explained in enormous depth for such a simply task, simply follow the instructions here, and you'll be fine).

Once you're ready, talk to the punky guy and pick the first option. Exit from this area and talk to the man in cap and choose the 2nd option and the screen will fade...

You will now be at the top of the train and your characters will jump across to reach the other train [pressing Circle]. Next Rinoa will talk to Squall and the scene will switch to the man who you are chasing after. There you will have to the "Connection of Trains" section and followed by FMV showing the unlocking of train carriages. Now you will be on the other green train carriage and doing the " Connection of Trains" and followed by another FMV of the unlocking of trains.

SUB-GAME: Connecting Trains
AIM: Enter the codes to unhook the train without being discovered by Galbadian soldiers.

Controls
Triangle [Enters #1]
Square [Enters #3]
Circle [Enters #2]
X [Enters #4]
L1: Look left
R1: Look Right
Up: Move Up
Down: Move down

First of all, Squall will set up the device vertically onto the train. Rinoa will tell you the code. The code panel is shown in the top right-hand corner. You have to enter the number shown on the panel. For example, let's say the code to input is 1333, press Triangle, Square, Square, Square.

However, it's not that simple, you will be caught if you are spotted by the patrolling Galbadian soldiers. For the first train carriage, you have to input 3 codes within the given time limit. Note that you can't move up while inputing codes on the panel so only enter the code if the coast is clear (R1 and L1 to look). If a soldier is coming towards you, press up and Squall will jump back to the top of the train.

screenshot For the first mission, press L1 to look left to see the Galbadian soldiers are approaching you. For the second time, you will have to input 5 codes with the same time limit. Press R2 to view to your right to check if Galbadian soldiers are moving towards you.

Now you will back at the place where you first entered this train. The punky guy will have another stomach ache (it's nerves), while your SeeD level rises by one. Once you've gain control of Squall, head back to the place where you find the Save Point and save your game. Return and talk to the man wearing a cap; when Rinoa asks if you're ready, pick the second option (ok).

Now you are in the carriage where President Deling is. Rinoa approaches the desk, only to be told by him he's not the real President! A battle ensues...

President Deling (Fake)
LV 8 HP 458 Mug AP 20
Draw Win
Cure 8x Zombie Powder
Weaknesses & Immunities Attacks
Charge and Life Drain
Gerogero
LV 8 HP 2,450 Mug AP 20
Draw Win
Esuna, Double, Berserk, Drain 8x Zombie Powder
Weaknesses & Immunities Attacks
Weak: Fire, Earth, Holy; No effect: Poison (claw swipe), Fire*, Thunder*, (flood breath), Blind, Berserk
Just deal 400+ HP on him and it will change into a Zombie (called Gerogero)! Use fire-based attacks and your G.F, while using Cure or items such as Hi-Potions and Potion to restore lost HP. The flood breath will sometimes cause Sadness, use Esuna to remove this status. You can kill him instantly with a Phoenix Down.

When you have defeated the fake president, you will be back at the place where you were shown the train diagram. The punky haired guy will squat down and puke (boy, he needs a new stomach). Talk to Rinoa who is so 'ashamed' at being tricked.

Continue talking to Rinoa and she will give him 2 letters, basically telling him that he (SeeD) is stuck with the Forest Owls until they are finished with them (until Timber gains its independance from Galbadia!), signed by Cid.

Rinoa will join you and you will have to form a party of three ready to head to Timber to stop the broadcast. Next exit from the area, through south, and head up the stairs and use the Save Point. Now talk to the man dressed in a cap (Watts) and choose the second option to tell him that you're ready. The train will now return back to the Timber Station.



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FFVIII

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