FFVIII - Walkthrough - 1.10 A Second Garden!

Magic Haste - under the golden light in the main hall.
Life - locker room found near hockey field
Shell - Athletic Track
Double - Auditorium 2F
Save Points G-Garden Main Hall
G-Garden 2nd Floor before walkway
Monsters Galbadia: Monterosa Plateau
Geezard: Thunder*, [Thundara*], Cure*, [Cura*]
Behelmel: Thunder*, [Berserk] > {Confuse}
Blood Soul: Blind, Sleep, [Confuse], Zombie
NOTE: Galbadia Garden is also known as the 'Far East Garden'.

Squall and the other two characters will rise from their sleep, but if you check their status', you will notice that their HP has been reduced to 1! Equip G.F.'s and head up the path Now you will back at the World Map through a new area. Save your game!

Well let's get back into action, head towards the left of the area and you will find a building that's looks a bit similar to Balamb Garden, so head towards that. As you enter, you have another FMV sequence of cadets flying around in nifty devices.

As you enter the building, there are a couple of players. One of them is a girl walking towards you and the other is a guy resting on his robot-walkers. At the right side of the atrium, you will find another player. Keep on heading up and you will reach the central gate of the academy.

screenshot Your will enter the garden along with the other two that are not in your party. Enter through the blue door (it says 'IN'). You will find a lobby that's splits into 4 different paths (Notice this Garden seems much smaller than Balamb Garden). There is a Save Point found here along with a hidden Draw Point found under the yellow light.

1st Floor
The LEFT path: Leads to the auditorium and there is guard on the left.
The RIGHT path: There are total of 2 doors here. The room on the right has three players, while the room on the left is the hockey field / skating compound. At present, you can't get to the Draw Point that's within the ice-ring. Head up the left door at the north, you'll find a player plus a Draw Point.
The NORTH path: There is a guard guarding the door. Head up and you will find an instructor looking over some cadets doing press-ups. Head up the stairs located to the right.
2nd Floor
The LEFT path: Leads to the elevator, nothing else is found here.
The RIGHT path: Leads to the circular balcony that's located directly above the main hall. There is a hall within this area.
The ROOM: There is a guard guarding the room. ENTER this room!

You will find yourself in the reception room on the second floor. You will have a sequence between your party talking about Seifer. Talk to Zell and Quistis will enter. Talk to Rinoa and she will talk about her past relations with Seifer. Finally, talk to Selphie and Squall will leave abruptly to cool off (he actually doesn't mind Seifer; in fact he liked him, he 'wasn't a bad person'...).

screenshot Head down the stairs and you will see Zell training along with the cadets letting some of his plentiful energy off. Exit from the room and you will meet Seifer's two pals, Fuujin and Raijin. They bring new orders from Cid and you tell them that you think Seifer's dead. They don't believe you and head off in search of him.

After the chat head for the central gate. At the gate, you will meet Quistis and exit from the area. You will find that everyone is at the compound infront of the academy. Talk to Rinoa and shortly you will see a car approaching you. Martine (Headmaster of Galbadia Garden) will introduce you to Irvine as he is aware you need a sniper for the mission that lies ahead:

screenshot
** FMV **
As Irvine lies on the green grass, a butterfly lands on his finger. He will look at Squall and company, and begins to approach.....

Now talk to Selphie. Together with Rinoa, they will grab onto Irvine's arms and they will leave. Squall looks pretty unhappy about this (arrr). Now you will be at the world map and have Zell and Quistis in your present party. Head for the station which is located to the north- west of the school. The train station has a couple of players so lookout for them. You will have to pay 3,000 gil to the train attendant.

Next Rinoa and Selphie will enter together with Irvine. As usual, Selphie will enter the door located at the north (she likes trains, remember?). Irvine follows her. Go there and talk to Selphie and exit. Now you have another short talk and the screen will switch to the world map showing the train making its way to Deling City where Laguna's first scenario took place.

NOTE: I have found the trick to prevent the girls from hugging Irvine. Just talk to Zell and choose the second option and you have to re-organise your party!


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FFVIII

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